I have always been fascinated by how video-games or simulations tried to mimic reality. When I got my first pc I started to modify games by altering levels, physics or models. While studying architecture in Karlsruhe I began to work with the Unity engine. I created game prototypes, architectural visualizations, 3D-models and tools for the Unity Asset Store and founded IllusionLoop. Since then I gained a lot of experience while working on various commercial projects.
As a generalist, I can deliver complete 3D software solutions utilizing the Unity engine. Although I have spent most time of the past years working on code and software architecture, I have also improved my 3D-modeling and audio editing skills to create high quality art assets for games and other applications.
Unity, C# (Visual Studio), Shaders, Blender, Photoshop, InDesign, Substance Painter, Substance Designer, GitHub, Atlassian software...
Freiburg, Germany
A demo scene for a 3D-model package. The gates are modular and controlled by a script component. 2018
A Unity-plugin that can create precise, curved objects from any input-mesh. Because it is modular, it can be used in many situations. Components like bezier-transform or the instantiate-modifier can be added like regular game-objects and the rail-joint simulates physics. It can also be used to create procedural environments at runtime. 2018
A random game prototype. Try here: illusionloop.webflow.io/fishbowl-demo 2018
A small scene for use as animated background. Modeled in Blender and rendered with Unity 5. Materials were made with Substance Designer. All models are low-poly, modular and optimized. 2018